AI Insights · Timothy · January 2024
Top 5 Cooking Games on iOS in Oceania - Q4 2023
Explore the performance of the top 5 cooking game apps on iOS in Oceania for Q4 2023, including trends in downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 cooking games on iOS in Oceania showed varied performance across different metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Eatventure saw a fluctuating trend in weekly revenue, peaking at around $5.8K at the end of October and ending the quarter with approximately $3.3K. Weekly downloads for the app were highest in early October with 9.3K and saw a decline towards the end of December to about 5.8K. The app maintained a steady increase in weekly active users, reaching over 42.8K by late November and stabilizing around 40.3K by the end of December.
Burger Please! experienced a decline in weekly revenue throughout the quarter, starting at $1.2K in early October and dropping to approximately $459 by the end of December. Weekly downloads also decreased significantly from 12.5K in late September to about 2.3K by mid-December. Despite these declines, the app maintained a relatively stable number of weekly active users, hovering around 45K to 48K throughout the quarter.
Fill The Fridge! had a notable drop in weekly revenue, beginning the quarter at $472 and ending at approximately $66. Weekly downloads saw a sharp decline from 10.5K at the end of September to 1.9K by late October, but then gradually increased to 5.8K by the end of December. The app's weekly active users followed a similar pattern, decreasing from 26.7K at the start of the quarter to a low of around 11K in late November, before rising to 16.2K by the end of December.
Coffee Stack showed minimal weekly revenue throughout the quarter, with figures ranging from $29 to $75. Weekly downloads were initially at 5.6K but dropped to around 2.3K by early December, slightly recovering to 3.1K by the end of the month. The app's weekly active users remained fairly consistent, fluctuating between 24K and 27K during the quarter.
Good Pizza, Great Pizza demonstrated a positive trend in weekly revenue, starting at $972 and reaching a peak of $2.2K by the end of December. The app’s weekly downloads followed an upward trajectory, increasing from 3K in late September to 4.7K by the end of December. Weekly active users showed steady growth, rising from around 8K at the beginning of the quarter to over 11.5K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.